profanitas
another procedural animation of flying beasts. this time the script behind them is more sophisticated. modularized in many aspects - the most significant part would be separation of codes that govern behaviors, so that movements can be easily modified and changed. there are two different beasts, larger ones and smaller ones, each with a bit different behaviors. next step would be implementing motion layers with adjustable weight, making it easier to have very complicated behaviors using relatively small amount of codes. now that motion codes are separated as classes, it will be even easier, well, hopefully.
click the image above to see the animation.
Labels: animation
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